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ARTHUR HACHE
Level Designer

Hello,

I'm a second-year Master's student in Digital Production with a video game option at Piktura. I'm specializing in Level Design.

Personnal project

Demon's Souls
6th Archstone

A project made on Unreal Engine, in which I imagine what the deleted level of Demon's Souls could have looked like. The idea behind this project is to simulate my arrival in a team in the middle of production.

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IZDIHAR

Licence 3 Jury Project, in a team of 6 people. Izdihar is a 3D Platformer and Puzzle Game in a dreamlike universe mixing Persia and Paris, in which you can manipulate your environment to solve puzzles and explore the imagination of the young Izdihar. I worked on this project as a Level Designer.

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OPEN WORLD
PLAGUE TALE

A solo project on Unreal Engine, whose goal is to imagine an Open World map for a Plague Tale game. This therefore involves adaptations to the gameplay of the original games. (Project in progress)

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LEARN MORE
ABOUT ME

SEE MORE
PROJECTS

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